Match-Making for Tennis Players

Connecting tennis players in rewarding match play experiences through market and user research.

My Role

Lead Product Designer

Research, Wireframes, Usability Testing, Visual Design

Timeline

Aug - Dec 2021, 4 months

Technology

Adobe XD

Miro

Overview

As a tennis player myself, I often found it difficult to find similar players and schedule matches. Most online services felt unreliable or complicated, making it hard to enjoy spontaneous and competitive play.

For my Senior Thesis, I designed a concept that makes it easier for players to connect and commit to matches, focusing on higher accountability and a more rewarding tennis experience.

1

The Discovery

The Problem Space

Tennis has grown in popularity, but current methods of getting playing time such as lessons or clinics can be expensive and involve commitment. Additionally, online meetup services often fail to provide players with a successful connection experience.

I researched interfaces, features, and feedback of player-finding apps to understand the current landscape. A few themes quickly emerged:

Poor Accountability

Users reported inactive players, no-shows, and unreliable scheduling, which broke trust in the experience.

Feature Overload

Services often bundled social feeds, private lessons, and coaching services that players weren't engaging with.

Reimagining the Journey

This research pointed to a need for something much simpler – a platform focused strictly on helping tennis players find each other, confirm interest, and show up to play.



I mapped out a new player experience, from browsing nearby players to post-match engagement. Each step was designed to prioritize simplicity, commitment, and flexibility.

Streamline Discovery

Make it simple for players to find matches and players – focus on features that support match play.

Encourage Commitment

Build in steps that improve accountability and help players follow through.

Find Players

Users can explore profiles of nearby tennis players and send match requests.

Find Matches

Users can join nearby matches or create their own, increasing opportunities for spontaneous play.

Match Confirmation

Players are required to confirm availability before a match – unconfirmed matches are canceled.

Boost Score

Players can increase their in-app score by optionally submitting match results or simply by playing matches.

2

Testing & Validation

Information Architecture

I created a high-level navigation diagram to visualize how users would move through the system and define what needed to be built.

Feedback from Players

I surveyed 20 tennis players about my app concept, from professionals to casual players on campus, which revealed one crucial insight.

Key Discovery

Tennis players preferred connecting with others directly instead of joining matches.

3

Design Iteration

A Quick Pivot

This feedback led to a major design shift. I replaced the 'Find Matches' feature with an 'Interested' or 'Not Interested' interaction on player's profiles.

If both players match, then they can setup a game. This new flow was quicker, more familiar, and better aligned with user's goals.

Old User Flow

New User Flow

Low-Fidelity Design

I translated the features into low-fidelity wireframes in Figma, laying the foundation for the final interface.

4

Visual Design

Profiles That Prioritize Style & Play

Essential Info Only

Profiles highlight skill level and tennis experience to help users quickly evaluate a potential match.

Player Tags

During profile setup, users can choose tags such as Competitive, Looking to Rally, or Beginner-Friendly.

Reinforcing Accountability

Player Confirmation

Since no-shows were a top concern from research, both players must confirm availability before match time.

Mutual Accountability

Matches are cancelled if players don't confirm, creating a safeguard to promote a more reliable match culture.

Low-Pressure Gamification

In-App Rankings

Players can see leaderboards of other players nearby or that they’ve played with, encouraging friendly competition.

Your Score Your Way

Playing matches automatically increases score, while optionally submitting results offers extra points

5

The Results

Final Showcase

I presented this project at my Senior Thesis Exhibition, walking through the research, user feedback, and high-fidelity prototype.

By understanding player's frustrations and focusing on simplicity, I was able to transform an idea into something that reimagined how tennis players connect.

© Hunter Guinn. All Rights Reserved.

Last updated by Hunter Guinn on June 28, 2025

© Hunter Guinn. All Rights Reserved.

Last updated by Hunter Guinn on June 28, 2025